2011 Schedule
The Symposium features speakers that are leaders nationwide in the area of using video games to enhance educational goals. They represent experience with award winning games that are household names, as well as real experience in application to the classroom.
Below is the summarized schedule, you can click on individual sections to get more information or click here for the detailed schedule.
8:30 AM – Breakfast Reception & Registration
9:00 AM – Welcome & Opening Remarks
9:15 AM – Keynote
- 10:00 AM – Presentations
- Empirical Studies of the Use of Video Games to Accelerate Reading Comprehension and Scientific Problem Solving (10am-10:50am)
- More STEM, More Games (10am-10:50am)
- WoW in School: Classroom Cataclysm (10am-10:50am)
- 11:00 AM – Presentations & Workshops
- Integrating Technology to Make Your Job Easier (11am-11:50am)
- Year 1: Social Robotics Workshop: Engaging Students Where They Are (11am-11:50am)
- [WORKSHOP] Turtles, Coon Cats, and Scratch: Oh My! (11am-11:50am)
12:00 PM – Lunch
- 1:00 PM – Presentations & Workshops
- Games for Youth Civic Engagement (1pm-1:50pm)
- [WORKSHOP] Making Vocabulary Matter: using digital games in engaging word learning lessons (1pm-2:30pm)
- [WORKSHOP] WoW for Educators (1pm-3:50pm)
- 2:00 PM – Presentations
- The Multiplayer Classroom: Designing Coursework as a Game. (2pm-2:50pm)
- Cyber Awareness: Facebook and other current issues (2pm-2:50pm)
- 3:00 PM – Presentations
- Open conversation on games in education – specifics decided by attendees! (3pm-3:50pm)
- 9:00 AM – Presentations
- “I Really Didn’t Do Anything”: Leadership and Teaching Cases of Technology Integration, Innovation, and Awesomeness (9am-9:50am)
- Reflecting on Collective Cognitive Dissonance – A panel review (9am-9:50am)
- 10:00 AM – Presentations
- Teaching with Minecraft (10am-10:50am)
- Understanding History Through Interactive Gaming (10am-10:50am)
- 11:00 AM – Presentations
- From their Perspective (11am-11:50am)
- Just Press Play: A gaming layer for student success (11am-11:50am)
12:00 PM – Lunch
- 1:00 PM – Presentations & Workshops
- The Game as Design Principle (1pm-1:50pm)
- [WORKSHOP] PBS Games for Young Learners (1pm-1:50pm)
- [WORKSHOP] Taking Learning Underground: Minecraft in the Classroom (1pm-3:50pm)
- Early Childhood Science Resources from The Jim Henson Company (2pm-2:50pm)
- [WORKSHOP] Screencasting for Educators and Students (2pm-3:50pm)
- [WORKSHOP] Scratch impact on students methodological capabilities: brief introduction and hands on activities (3pm-3:50pm)