Can’t make it to Albany, NY? For 2016 we have a satellite site in NYC! The keynote session is streamed in from Games in Education Albany while hands-on workshops are available for those attending throughout the day.

 

Location

 
Where: EDC|Center for Children & Technology
96 Morton St. 7th Floor
New York, NY 10014

When: August 3rd
Cost: FREE!

Registration

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If possible, please bring a laptop for the hands-on workshops!

Please let us know if you have registered and are unable to make it as participation is limited!

Contact

nyc@gamesineducation.org for questions specific to our NYC site, or 
info@gamesineducation.org
 for general questions about Games in Education.

Schedule

  • 8:30 am – 9:15 am: Breakfast and Networking
  • 9:15 am – 10:00 am: Virtual Keynote and Opening Remarks
  • 10:15 am – 12:30 pm: Hands-on Workshop: From Engagement to Learning: Using Games Effectively in Middle School Science Classrooms
  • 12:30 pm – 1:30 pm: Lunch and Networking (Box lunch included with registration!)
  • 1:30 pm – 3:00 pm: Hands-on Workshop
  • 3:15 pm – 4:00 pm: GiE Albany Remote Session

 

Detailed session information

From Engagement to Learning: Using Games Effectively in Middle School Science Classrooms
Digital games have been touted as a way to cultivate student engagement in learning. But beyond engagement, how can these games develop and support students’ conceptual learning and understanding of abstract science concepts? In this workshop participants will learn about digital games for middle grades science that target persistent misconceptions. We’ll share how these games target certain NGSS disciplinary core ideas (DCI) and cross cutting concepts (CCC) and how they support the development of students’ higher order thinking, specifically analogical reasoning.

Analogies and similar comparisons promote flexible conceptual learning and problem solving and teachers have been using these in science classrooms for decades. Analogies engage students in complex connected reasoning by drawing comparisons between science representations and new science concepts. Implementation strategies for digital games will be discussed based on our recent research in middle grades science classrooms.

Participants will:

  • Practice analyzing digital games for learning potential.
  • Learn techniques for drawing explicit analogies between games and science concepts.
  • Learn to apply classroom moves that get the most instructional utility from student gameplay.
  • Get tips on assessment of student learning from games.

Other session info available soon!