We’re excited to host our forth year of the Teen Game Workshop, and even more excited to have you helping out! Mentors are essential to making the workshop a memorable and engaging experience for students, and a huge part of what makes it all possible every year. Thanks again for volunteering your time!
We have some useful tips from past mentors about working effectively with students in the class! As always, if you have any questions, feel free to contact us at email@example.com
If you haven’t yet signed up to be a mentor, please do so as soon as possible! You can sign up by filling out this form.
What does a mentor do?
The Teen Game Workshop is a week long event, running in August, from 8:30 AM to 3:30 PM. We have four packed days of instruction and development leading up to a final showcase on Friday, where students show off their games to friends and family. Throughout this week, mentors are there to assist students in the classroom and help them achieve their goal of making something awesome to take home at the end of the week!
Our workshop hosts students from ages 13-17, with a wide variety of different backgrounds and experiences with computers and programming. Everyone is there because they’re excited about making games, and eager to learn new these tools and techniques to make it possible! Your job as a mentor is to help students solve problems during the development process, overcome computer challenges, and catch up if they fall behind.
More information coming soon!
Here is some helpful advice from past Teen Game Workshop mentors:
Generally, “I don’t know” is a fine thing for mentors to say; the teens love that we also don’t have all the answers, and working together to find a solution is a big part of the experience. I usually try to follow “I don’t know” with “Let’s see if we can find out”. Related to that, having a knowledge of where to find examples, documentation, and solutions is important. You don’t have to be competent with the software packages involved to volunteer and be helpful.
A few people were constantly asking “what should I do next” at the point I visited (last day, I think?). It’s an interesting balance to provide suggestions and guidance without controlling the experience. asking questions about player experience — “what do you think the player would be most happy/frustrated with? what would they want more/less of?” etc — was helpful here.
Make sure to advise everyone about backing up their work very frequently.
Don’t worry about not being an expert in the software being taught — it’s just as good (if not better) to model to the kids how to find answers to questions they may have. Helping them google the answer both teaches them how to learn things on their own, and it shows them that even us grown-ups don’t know it all!